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David Cillay
Director of Special Projects
Washington State University
Part simulation, part game, part animation, part magic, virtual reality worlds are a welcome addition to online collaboration tools.
Virtual reality worlds, computer games, simulations, and animations can be powerful learning tools for active, engaged learning with visually rich hands-on experiences, trial and error activities, and virtual participation in historical events. Online virtual-reality worlds offer educators new opportunities to connect with their students. Via their personal avatars, visitors may enter a museum, a college campus, a chemistry lab, a space-age building, other planets or galaxies. Participants are free to navigate, communicate, access resources, and in some cases manipulate the environment as they choose.

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Georgia Tech University School of Literature, Communication and Culture, a virtual world for learners
Like a traditional campus, a virtual world can house courses in many disciplines. Georgia Tech’s virtual world, for example, supports learners in their first-year writing courses. Builders (instructors and students) can add and remove resources, construct obstacles, challenges and passageways, and congregate in focused and abstract groups. They can create 3-D representations of instructional design models, the flow of a musical score, a potential chemical reaction, or architectural blueprints and geometrical shapes. The human body, a cell, a nuclear reactor, a volcano, can all become themed based classroom worlds.
In November, at the Sloan-C conference in Orlando, we will explore the potential of virtual reality worlds and their impact on learning. We will examine current practice and explore the wealth of opportunities. The workshop will demonstrate how to access, navigate, and interact in a v-r world, and consider ways to individualize and personalize learning.
Teaching and Learning with
3-D Educational Simulations
Saturday, November 13, Session 2, Salon 5, 9:45a.m. - 11:00a.m.
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John Sener, Sloan-C Director of Special Projects, reviews Learner-Centered Theory and Practice in Distance Education: Cases from Higher Education. Read the review... |
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